OS CORE KEEPER GAMEPLAY DIARIES

Os Core Keeper Gameplay Diaries

Os Core Keeper Gameplay Diaries

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Yes, you're trapped underground in the dark surrounded by horrors. But it's still perfectly lovely and chill.

Food in Core Keeper has two main purposes – keeping you alive by restoring HP and reducing hunger and giving you helpful perks like Em excesso armor or the ability to glow.

Boss order and world exploration are theoretically quite flexible, given this is a sandbox game. There is currently only one solid gate to progress: defeating the first 3 bosses. Which separates this guide into two parts.

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Mold Vein Necklace are great for a strong ranged loadout, with poison, recommended for fighting Azeos. They both drop from the enemies in these very difficult sub-biome dungeons, that give little other payoff.

It’s a familiar cadence: use resources to beef up your base, craft items that help you explore further, gear up for the boss fight, make secondary bases, and improve the return routes to key areas. As the paths you’ve created grow more convoluted, you can rely on your map, which you’re able to pull out as an overlay.

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Aside from the cosmetics, you'll also have to pick your "Background" which is an initial set of starting skills and equipment. Non-e Core Keeper Gameplay of these bonuses are truly exclusive and you can eventually earn everything from all of the other Backgrounds.

Portals can be crafted and placed in the world, enabling teleportation. Vanity slots allow players to change equipment appearance using a Dresser.

If you like games in this genre, then you'll love it, and even if you don't like games in this genre, this could be the one that converts you.

Fishing Merchant can be summoned to a room using the Pile of chum guaranteed drop. Or they can be found before that, in a house in the Wilderness. They sell fish and fishing accessories.

Scholar's Staff is dropped by Caveling Scholars in this sub-biome dungeon is a hard hitting ranged weapon that can be very useful against Omoroth.

Ghorm is a gigantic worm that goes around the center of the map in a circle; it won't stop to fight you until you can do enough damage to it. I recommend having Iron equipment along with a bow in order to hurt it in the small window where it passes by a part of its tunnel.

But soon that narrow tunnel is lit with torches, side chambers have been found and dim light spills in from all sides, and I'm scampering back and forth through those passages like they're just another cheery, familiar road leading back home.

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